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Lazy Guide to Net Culture: Bangers and machinima

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Published Date: 19 June 2006
THEY told me when I was young that if I spent my time playing computer games I'd never get a job or a meet a nice girl.
They were wrong.

My awareness of things computery has never been anything other than a boon. I got my break in journalism largely down to my ability to tell the difference between an PC and a kettle (I won't be making that mistake again.)

I owe it all to those happy hours - erm, weeks - spent playing Elite when I should have been sniffing glue and vandalising the neighbours.

To this day that technological superiority over other journalists enables me to hold my own in lofty company. Why, just today, I was out power-lunching when a colleague asked me about "machinima".

"Ah yes, a fascinating phenomenon," I mumbled into my ortolan kebab. Then I threw every Web 2.0 buzzword into the conversation to give me a smokescreen while I scurried off to Wikipedia:

Machinima is an example of emergent gameplay, a process of putting game tools to unexpected ends, and of artistic computer game modification. The real-time nature of machinima means that established techniques from traditional film-making can be reapplied in a virtual environment. As a result, production tends to be cheaper and more rapid than in keyframed CGI animation.

This is a classic Wikipedia definition in that it uses lots of words but doesn't actually answer your question. Put simpy, machinima is dubbing sound onto scenes from computer games for dramatic effect. It is most effective with games that allow players to pose figures and control camera angles.

One of the best-known examples is Red vs Blue, a comedy series which uses scenes from the Halo first-person shooter. It sends up the "storylines" behind such games and militaria in general. With its treatment of a pointless war between the Red team and the Blue team it also tells us something about the futility of conflict. If I was really being pretentious here (moi?) I would drop in a reference to Catch 22 at this point…

Another famous piece is the rendition of "The Internet Is For Porn" from the musical Avenue Q, which features characters from the game World of Warcraft (specifically a warlike cow and a troll). While the song is most droll the video simply consists of computer game characters walking around and shrugging, however well executed it might be.

I was more tickled by the
elvish equivalent of the Village People singing YMCA. However, while the creators had co-ordinated their /dance commands with almost obsessive accuracy, the lack of a /YMCA option did show up in the lack of any Y, M, C or A arm gestures, which are kinda critical to the whole YMCA thing.

And there's the rub, while machinima does offer the chance to create wonderful portmanteau parodies, it is still limited by the mechanics of the game engines it uses. However, given how far games have evolved since the days of Elite, who knows how sophisticated this can become?



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1

Lord Pasternack,

21/06/2006 00:00:00

Could you please tell me what you think is happening about one minute and twelve seconds into the YMCA video.

I really didn't want to ask. I thought someone else would before me. Perhaps they didn't want to ask either. And I felt bad that no-one had commented on your, splendid, article.

And when you say "vandalising the neighbours" - do you mean the people or their property?

For the record too - Age of Empires was my fix not that long ago (along with GTA and Rollercoaster Tycoon), and I can whoop almost anyone's ass at minesweeper.

And my brother had no life when he had Championship Manager.

2

Kakaman,

25/06/2006 00:00:00

"This is a classic Wikipedia definition in that it uses lots of words but doesn't actually answer your question. Put simpy, machinima is dubbing sound onto scenes from computer games for dramatic effect. "

And your definition uses less words and answers the question dead-wrong.

Journalism, "put simply" is apparently writing a fluff piece that sounds good but is for the most part based on the erroneous assumptions of lazy journalists who don't bother to actually find out about what they are writing about."

What good is a simple definition if it's so simple as to be wrong?

There are a lot of examples of machinima that don't involve just dubbing sound over gameplay footage. If you actually bothered to research this article you'd know that.

In fact an important example is a full-length feature created by a Scottish filmmaker, using all original art, and animation:
http://www.bloodspell.com/

More examples:
http://www.person2184.com
http://www.illclan.com
http://www.machinimatedstudios.com/films.html

These people use all original artwork, animation, and even programming. They put a lot of work into it, and I bet they'd be insulted by your trivialization of their hard work and talent.


 

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